During the morning of February 17th, 2008, a young animation student called Daniel Floyd uploaded his art history assignment to YouTube.
Titled Videogames and Storytelling, the ten-minute presentation was an engaging thesis on the current issues and future potential of narrative-driven interactive media. What made it special was not simply Floyd's obvious zeal for video games, but the critical integrity that shone through, and animated his passion.
"Simply put, the majority of games are poorly written. There are exceptions... but even games lauded for being literary usually have subpar writing compared to any other medium" (2: